int unscaled_window_height;
GLint texture_width;
GLint texture_height;
- int i, n_rects;
+ int i, n_rects, n_quads;
GdkTexturedQuad *quads;
cairo_rectangle_int_t clip_rect;
glScissor (clip_rect.x, FLIP_Y (clip_rect.y + clip_rect.height),
clip_rect.width, clip_rect.height);
+ n_quads = 0;
n_rects = cairo_region_num_rectangles (clip_region);
quads = g_new (GdkTexturedQuad, n_rects);
for (i = 0; i < n_rects; i++)
(clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height,
};
- quads[i] = quad;
+ quads[n_quads++] = quad;
if (impl_window->current_paint.flushed_region)
{
}
}
- gdk_gl_texture_quads (paint_context, GL_TEXTURE_2D, n_rects, quads);
+ if (n_quads > 0)
+ gdk_gl_texture_quads (paint_context, GL_TEXTURE_2D, n_quads, quads);
+
g_free (quads);
if (alpha_size != 0)